In a recent interview I had with Dr. Cicchirillo, a professor of communication in the department of Advertising who focuses on video game play features and contexts on post-game play outcomes, we spoke mainly of video games as relating to advertising. However, he did lead me to someone who studies the motivation behind gamers.
Nick Yee is a research scientist at the Palo Alto research center, and since the fall of 1999, he has surveyed around 35,000 gamers to deconstruct and study their behaviors. His website, the Dadelus gateway, is a collection of his findings. For today’s post I want to study what motivates gamers.
Nick Yee (His name is one of those that just flows so well, I can’t help but say it altogether!) divides motivation for gaming into four broad categories: achievements, social appeal, immersion, and competition. He argues that what is thought of as one game is actually several games being played side by side, and I agree with this. Too often, I see people (raiding people’s, usually) who see the entire game as end-game raiding. Leveling is simply a means to an end, dailies and guilds are also a means to an end. There are some people that try to raid entire instances alone. It should be noted that some people enjoy exploring every nook and cranny of Azeroth, some enjoy cornering markets, and some enjoy making friends.
For me, I feel like I mix three out of four of the motivations. My favorite part of the game is indubitably the social aspect. Most of the time I spend online is spent talking to other guild members, to other tree druids I already know, and even talking to random people via /trade chat. I also enjoy the thrill of a first time boss kill, however, if I was forced into introspection I would say that is because I am the one who organized the raid. I have been recruiting people for two years, I have been refining loot systems and the fairest way to decide attendance, and when all of that comes together in a perfectly executed boss kill, it is a great achievement for me.
However, I know people who play for different reasons. For example, my boyfriend Andrew plays to fulfill the competition motivation. He likes to log on just for raids, or to complete a goal that will bolster his dps (damage per second) performance. Besides that he likes to play to amass large amounts of money, which is also a competition against other buyers and sellers in the virtual marketplace. Another example is Secondaidkit, a priest in my guild. I can tell he is motivated by the achievement system, because he has spent a large amount of time completing the Insane in the Membrane achievement, which requires spending a large amount of time grinding rep for little known factions. The amazing part is this achievement has no tangible reward besides a title, he has nothing to show for it besides “I completed this incredibly hard achievement, just because I can.”
Yee also divided those broad categories into smaller categories, and was even so kind to express them in chart form!

If you would like, you can also take
Nick Yee's motivation assesment. Here were my results: "The graph above is a visualization of your three main motivation components. Your Achievement percentile rank is 86%. Your Socializing percentile rank is 88percent. And your Immersion percentile rank is 34 percent. "
So does this system cover all of the aspects of motivation? Are there any you do not see listed that you think should?
Edit: RIGHT after I published this, I saw that Nick Yee is
conducting another survey.